Flooded NMRiH2 Survival Map Guide
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Flooded is a Survival map added in Armageddon 1.0. Its industrial complex in rural Pennsylvania includes multi-floor buildings, cargo containers, abandoned machinery, and groundwater that makes confirming kills and sharing loot more difficult.
Hold the speaker together
Assign every approach
Survival gives the squad time to loot and prepare around speakers before each wave. Prioritize a defensible position, call out who is watching each approach, and save supply drops for the team’s weak point rather than individual upgrades.
Plan for three waves
Each successful wave gives the squad a short reset and another supply drop. After the third success, the helicopter arrives for extraction; after two failed waves, early extraction becomes available. Official 1.0 notes
Wave checklist
| Before the timer | During the wave | After the wave |
|---|---|---|
| Pick one dry, readable resupply point and assign approach lanes. | Keep a rotation lane open; call reloads and use traps/defenses only when pressure threatens the speaker. | Spend the new supply drop on the weakest lane, then decide whether to move as one group. |
Flooded’s storm-hit industrial ground makes kill confirmation and loot sharing harder. Do not let water-covered space turn into a silent split: regroup before moving between points of interest. Official 1.0 notes
Between-wave recovery plan
Fix the weakest lane first
Flooded is one of the three Armageddon 1.0 Survival maps. Its official description emphasizes multi-floor industrial spaces, containers, machinery, and groundwater; it does not establish a single best defense location. Use the preparation phase to choose readable lanes and one rotation direction, then use the post-wave supply drop to solve the part of the defense that nearly failed. Official 1.0 notes
| Wave state | Team response |
|---|---|
| Before the speaker starts | Confirm approach calls, a rotation route, and who carries recovery items. |
| A lane is overwhelmed | Call the rotation; do not have each player choose a different retreat. |
| A wave succeeds | Refill the weakest shared need before exploring further. |
| Two waves fail | Discuss early extraction instead of treating wave three as mandatory. |
Continue with
- See shared Survival rules in Objective and Survival Maps.
- Build a wave-ready inventory in the Loadout Planning Guide.
- Coordinate ammunition and cover through the Weapons and Ammo Guide.
- Set treatment and exit boundaries in the Infection Survival Guide.
Sources and version check
Map type: Survival. Applies to: Armageddon 1.0. Last checked: August 19, 2026.
- Armageddon 1.0 update notes — Flooded setting, three-wave Survival structure, supply drops, and early-extract boundary.
- Road to 1.0: Survival & Night of the Living Dead — current Survival preparation and pacing context.