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Lewiston NMRiH2 Objective Map Guide

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Lewiston is best approached with a flexible plan. Agree on the immediate task, protect whoever is solving it, and reserve enough supplies for the route back out.

Keep the run readable

Reset the callout plan

Use one voice for the next objective and one clear regroup call. If the team loses track of the plan, stop in a defensible position, restate it, and move together again.

Loot without losing tempo

Give each player a short, visible search area. If the needed item is not there, leave rather than turning a single check into a prolonged split.

Extraction

When the group has the objective and enough resources to leave, treat extraction as the next objective—not a reward to delay.

1.0 update

Armageddon adjusted the train tunnel puzzle, added a Bio-Scanner requirement for the chapel during the hard-drive route, and requires the finale gates to be powered before opening. Official 1.0 notes

1.0 objective checklist

  • On the hard-drive route, confirm who has the Bio-Scanner before committing to the chapel.
  • Do not call the finale “open” until the squad has confirmed its gates are powered.
  • During the train-tunnel sequence, keep one player on the active task and the rest on the route and rear; do not turn a puzzle pause into a split-loot break.

These are official 1.0 changes, not a promise of a fixed route. Check the live objective log when a scenario differs. Official 1.0 notes

Gate and puzzle discipline

Use task pauses to regroup

The 1.0 changes affect the train tunnel puzzle, a Bio-Scanner requirement on the hard-drive route, and powered finale gates. Each is a reason to stop briefly, verify the current objective, and make the task player visible. The reliable choice is not to rush the puzzle; it is to ensure the rest of the squad is covering the interaction and knows what condition ends the stage. Official 1.0 notes

Checkpoint Team call
Before a puzzle Name the interactor and keep the rear covered.
Hard-drive route Confirm the Bio-Scanner requirement in the live log.
Finale gate Verify power before treating it as a usable exit.
Any lost player Reset at the last safe, readable point instead of advancing.

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Sources and version check

Map type: Objective. Applies to: Armageddon 1.0. Last checked: August 19, 2026.