Lewiston NMRiH2 Objective Map Guide
此内容尚不支持你的语言。
Lewiston is best approached with a flexible plan. Agree on the immediate task, protect whoever is solving it, and reserve enough supplies for the route back out.
Keep the run readable
Reset the callout plan
Use one voice for the next objective and one clear regroup call. If the team loses track of the plan, stop in a defensible position, restate it, and move together again.
Loot without losing tempo
Give each player a short, visible search area. If the needed item is not there, leave rather than turning a single check into a prolonged split.
Extraction
When the group has the objective and enough resources to leave, treat extraction as the next objective—not a reward to delay.
1.0 update
Armageddon adjusted the train tunnel puzzle, added a Bio-Scanner requirement for the chapel during the hard-drive route, and requires the finale gates to be powered before opening. Official 1.0 notes
1.0 objective checklist
- On the hard-drive route, confirm who has the Bio-Scanner before committing to the chapel.
- Do not call the finale “open” until the squad has confirmed its gates are powered.
- During the train-tunnel sequence, keep one player on the active task and the rest on the route and rear; do not turn a puzzle pause into a split-loot break.
These are official 1.0 changes, not a promise of a fixed route. Check the live objective log when a scenario differs. Official 1.0 notes
Gate and puzzle discipline
Use task pauses to regroup
The 1.0 changes affect the train tunnel puzzle, a Bio-Scanner requirement on the hard-drive route, and powered finale gates. Each is a reason to stop briefly, verify the current objective, and make the task player visible. The reliable choice is not to rush the puzzle; it is to ensure the rest of the squad is covering the interaction and knows what condition ends the stage. Official 1.0 notes
| Checkpoint | Team call |
|---|---|
| Before a puzzle | Name the interactor and keep the rear covered. |
| Hard-drive route | Confirm the Bio-Scanner requirement in the live log. |
| Finale gate | Verify power before treating it as a usable exit. |
| Any lost player | Reset at the last safe, readable point instead of advancing. |
Continue with
- Read mode-wide extraction rules in Objective and Survival Maps.
- Coordinate recovery and early exits in the Infection Survival Guide.
- Assign a sustainable route role with the Loadout Planning Guide.
- Review first-run objective communication in the Beginner Survival Guide.
Sources and version check
Map type: Objective. Applies to: Armageddon 1.0. Last checked: August 19, 2026.
- Armageddon 1.0 update notes — train tunnel, Bio-Scanner, and powered-gate changes.