Night of the Living Dead NMRiH2 Guide
此内容尚不支持你的语言。
Night of the Living Dead is an Armageddon 1.0 Survival map based on the classic farmhouse setting. The updated version expands the space with a guest house and barn.
Use the property deliberately
Set retreat lanes before each wave
Choose firing positions that leave teammates a route to retreat, and do not let a single player drift too far from the speaker defense. Between waves, redistribute ammunition and healing supplies before searching the property again.
Extract on purpose
Complete three successful waves to trigger helicopter extraction. If two waves fail, early extraction opens; use that option when it protects a run that is no longer stable. Official 1.0 notes
Choose the hold by what it gives up
| Area | Verified advantage | Team question |
|---|---|---|
| Farmhouse | Three floors, traps that need fuel, and boards that can shape approaches. | Can everyone rotate without blocking the stairs? |
| Guest house | Open layout, exterior doors/windows, garage supplies, and a cellar. | Who watches the multiple exterior approaches? |
| Barn | Large interior and lofts that suit longer-range play, with fewer defensive options. | Can the squad cover pressure without relying on traps? |
These locations are official map descriptions. Pick the area that leaves the squad a retreat lane, then redistribute ammunition and medicine after every wave before searching again. Official Night of the Living Dead overview
Match the plan to the property
Choose a purpose, then protect the rotation
The farmhouse, guest house, and barn each offer different confirmed tradeoffs, but none establishes an objectively best hold. Choose the area whose strengths support the current squad—controlled approaches, a shared line of sight, or room for longer-range coverage—then state a route everyone can use to rotate. The important part is not defending every entrance alone; it is moving together before an isolated player becomes the weak point. Official Night of the Living Dead overview
| Between-wave question | Decision |
|---|---|
| Which approach nearly failed? | Use the supply reset to support that lane before adding private upgrades. |
| Can everyone use the fallback path? | Change the defense plan before the timer, not during the collapse. |
| Are supplies or players depleted? | Consider the early-extract option after two failed waves. |
| Has the third wave succeeded? | Regroup and move to helicopter extraction as a team. |
Continue with
- Return to Objective and Survival Maps for the mode-wide extraction boundary.
- Build wave roles through the Loadout Planning Guide.
- Coordinate weapons and reload support in the Weapons and Ammo Guide.
- Protect an unstable run with the Infection Survival Guide.
Sources and version check
Map type: Survival. Applies to: Armageddon 1.0. Last checked: August 19, 2026.
- Road to 1.0: Survival & Night of the Living Dead — property structure and current three-wave Survival framing.
- Armageddon 1.0 update notes — Survival extraction rules and 1.0 release context.